GASTRONAUT: A humble game built in 42 hours.
Two weekends ago I participated in the San Francisco Indie Game Jam! Had an incredible time. For those who don’t know what a game jam is: It is where a group of people get together, form teams and make games in a very short amount of time. SFIGJAM was 42 hours long and I think we had over 60 people show up total. It was a crazy, intense and fun as shit. I’m really proud of what we were able to churn out in such a short period of time.
I was on a team with two other guys, both of whom are amazing, check out their stuff:
Jherin Miller who did our animation and music
Jon McElroy, who did all of the programming
I did all the concept art, background art, tiles and props. We all contributed to the game’s design.
The game was originally called the Zemlya Expedition, after the song by College which never quite made in. It has since been renamed “Gastronaut.” It takes place inside the belly of a giant beast/leviathan/creature. The player has to cut his way out to survive and has the option to try and rescue his fellow Gastronaut on the way out. The idea was to combine a direct control platformer with a sort of finger twister mechanic where you have to hold certain keys on the keyboard in order to close acid holes within the beast’s stomach. You would end up holding 4 or 5 keys all while running, jumping, slashing and carrying. The game itself was fun if a little broken. We ended up implementing controller support at the last minute because most keyboards have restrictions on how many keys can be pressed at once. Like all game jam games, it could have used another 24 hours (or another month)… Anyway, It was a fantastic experience, I learned a ton. Please enjoy!